Senior System & Economy Designer
Location: Greater London
Job Type: Full time
Craft:Games Design & Production
Are you an economy designer passionate about creating expressive gameplay experiences that unlock meaningful player choices and consequences? Are you a disruptive design thinker not afraid of challenging the status quo?
We are looking for a talented Senior Economy Designer to join the IAP & Economy Area in Candy Crush Saga!
Your role within the Kingdom
Develop and balance game economies utilizing game economy models and simulations which project the impact of new features and tuning adjustments
Support our teams in building the best economies and systems to deliver the desired player experience and KPIs
Draw product insights from quantitative and qualitative analysis to balance the economy
Contribute to an active community of game designers, giving and receiving feedback and helping each other improve their work and techniques
Collaborate with cross-functional feature teams on their system design, economy balancing, and telemetry implementation
Have and maintain familiarity with the free-to-play market including game deconstructions and presenting to peers on developments in the market
Skills to create thrills
Strong experience designing and tuning complex game economies that include multiple meta-features and currencies
Modeling expertise in Google Sheets, Microsoft Excel or Python
A strong foundation in math, analytics, economics, sociology, psychology, or user research
Ability to synthesize feedback from team members and rapidly iterate on designs
Comfort discussing and presenting game design concepts with stakeholders in a clear, detailed manner, through strong written and verbal skills
King is the game developer behind the world-famous Candy Crush franchise, as well as mobile game hits including Farm Heroes, Bubble Witch and Pet Rescue. Candy Crush is the top-grossing franchise in US app stores, a position it has held for the last two years, and King’s games are being played by 245 million monthly active users as of Q3 2021. King, which is part of the Activision Blizzard group since its acquisition in 2016, employs nearly 2,000 people in game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in San Francisco, New York, and Malta.
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
Making the World Playful
Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid-core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players - and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!
Applications need to be in English.
Discover King at careers.king.com